Fantasy Grounds Map Drawing Tool Extension
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June 10th, 2022,17:18 #1
Drawing connected Maps / Images Live
How do people get around the "pencil thin" line when using the built-in drawing off joyride?
Do you hot swap the image from a drawing plan into the FG double folder?
Some other method acting?
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June 10th, 2022,17:41 #2
There's only the peerless thickness for drawing lines. It's an area that sure could use some improvement.
You could do the fervent swap, but I think you might loose any map pins or encounter placements on the map if you did that.
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If all of this is considered indispensable to gain your compliance -- you backside be absolutely foreordained that what is being promoted is not in your best stake."
- Ian Watson
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June 10th, 2022,18:08 #3
You can open the project into Limping, etc straight from the FG images/maps pamphlet, cut it, save it, recharge the image. In person I just don't use the built in tools and when I need to add something to the represent I use the pointers.(My maps generally are already full gloss and detailed because I make them in CC3+)
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June 10th, 2022,18:23 #4
Personally, I wouldn't edit the map outside of FG spell FG is live - I don't think I've e'er done this. I'll maybe add tokens to the mapping, consumption pointers, use the mask, part record links, etc. to mastery what I show to the players.
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June 10th, 2022,18:34 #5
So, No quick hand careworn maps while the unfit is running game?
I was hoping that it worked in layers and the bottom layer was the base image.
Then that could be swapped out as it was updated.There are some simple "tile egg laying" programs for throwing together maps as well as the old fashion hand drawn ones with Paint.
Would be nice if that was an option.
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June 10th, 2022,18:36 #6
Originally Posted by greentongue
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June 11th, 2022,00:38 #7
Originally Posted aside Trenloe
Fantasy Grounds Map Drawing Tool Extension
Source: https://www.fantasygrounds.com/forums/showthread.php?49584-Drawing-on-Maps-Images-Live
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